Sky is not the Limit at UF
Gainesville, FL
For three University of Florida graduate students, a final class
project involved a trip to the final frontier.
As part of an assignment for their design and creation of virtual
environments course, Karen Cano, Salam Daher and Omer Shahid
constructed an interactive space mission simulator, which they set up
and demonstrated in UF's New Automated Virtual Environments Lab on
December 6 and 7.
The simulator, which combines a motion platform and some clever
three-dimensional animation, launches its "passengers" on a virtual
journey to rescue astronauts aboard the International Space Station.
It works like this: The physical cabin of the space shuttle simulator,
a racing seat mounted on a wooden pitch and roll platform, is tracked
so the virtual shuttle provides movement during the "flight." Using
four synchronized rear projectors, three-dimensional images are
displayed on to three screens surrounding the platform. A surround
sound system, complete with speakers under the floor and bass shaker
units under the cabin, provides sounds and vibrations for the launch.
To create a g-force effect, a rubber balloon was mounted behind the
seat and inflated by a compressor. This process tightened the
five-point racing harness used to strap in the commander, simulating
the weight of gravity.
With no physical model to use as a reference point, the students
researched, designed and built their project using only their
creativity and some old-fashioned trial-and-error. They started out
with a two pieces of wood and a vague idea the platform should move,
said Cano, who is getting her master's in digital arts and science
engineering.
"We had to keep changing the design," she said. "As we went along, we
figured out [the platform] should rock and slide, but we had to make
sure it was durable."
So, the students relied on their own sketches and three-dimensional
computer models to determine how the platform would be structured.
To make the simulator interactive, the students created a control panel
with functional buttons and a joystick to navigate the shuttle. The
commander is given instructions to push the buttons in sequence to
prepare the shuttle for launch and then uses the joystick to approach
and dock the space station. A rear Web cam tracks the cabin movement.
Cano, Daher and Shahid used Vega Prime software to model the
environment and to create special effects including fog and smoke for
the launch. The three-dimensional images were created using 3D Studio
Max.
For more information about the simulator and photos of the construction
and demonstration, please visit
http://web.dcp.ufl.edu/kcano/spacemission .
Source: Karen Cano, Salam Daher and Omer Shahid
Writer: Allison Wilson
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